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KLiC C Programming

1) Getting Started

  • Brief Introduction
  • Programming Language
  • About C Programming
  • C Character Set
  • Constants, Variables & Keywords
  • Constants in C
  • Variables in C
  • Writing a C Program
  • Instructions and Assignments
  • Basic Operators in C Programming

2) The Decision Control Structure

  • Decisions Control Structure & the If Statement
  • The if-else Statement
  • Use of Logical Operators
  • Different types of Operators
  • Points to remember

3) Loop Control Structure

  • Loops and the While loop
  • While Loop
  • For Loop
  • Operators in Loop
  • The Odd Loop
  • Break Statement
  • Continue Statement
  • Do-while loop
  • Tips to remember

4) Case Control Structure

  • Decisions using switch
  • The Tips and Traps
  • Switch versus if-else Ladder
  • The goto keyword

5) Functions and Pointers

  • About Functions
  • Passing Values between Functions
  • Scope Rule of Functions
  • Calling Convention
  • One Dicey Issue
  • Advanced Features of Functions
  • Function Declaration and Prototypes
  • Call by Value or Call by Reference
  • An Introduction to Pointers
  • Pointer Notation
  • Function Calls
  • Basics of Call by value and call by reference
  • Conclusions
  • Recursion
  • Recursion and Stack
  • Adding Functions to the Library

6) Data Types Revisited

  • Data type
  • Integer number variables
  • Integers, signed and unsigned
  • Chars, signed and unsigned
  • Floats and Doubles
  • Issues related to Data types
  • Storage Classes in C
  • Automatic Storage Class
  • Register Storage Class
  • Static Storage Class
  • External Storage Class
  • To study the Ground rules for the Storage Class

7) The C Preprocessor

  • Features of C Preprocessor
  • Preprocessor and Macro Directives
  • Macros with Arguments and Macros versus Functions
  • Various Directives

8) Arrays

  • What are Arrays?
  • Usage of Arrays
  • Pointers and Arrays
  • Passing an Entire Array to a Function
  • Two Dimensional Arrays
  • Initializing a 2-Dimensional Array
  • Memory Map of a 2-Dimensional Array
  • Pointers and 2-Dimensional Arrays
  • Pointer to an Array 295
  • Passing 2-D array to a Function
  • Array of Pointers
  • Three Dimensional Array

9) Pupating on Strings

  • What are Strings?
  • Pointers and Strings
  • Standard Library String Functions
  • Two-Dimensional Array of Characters
  • Array of Pointers to Strings
  • Limitations of Array of Pointers to Strings

10) Structures

  • Why Use Structures?
  • Declaring a Structure
  • Accessing Structure Elements
  • Array of Structures
  • Additional Features of Structures
  • Uses of Structures

11) Console Input/output

  • Types of I/O
  • Formatted Console I/O Functions
  • sprintf( ) and sscanf( ) Functions
  • Unformatted Console I/O Functions

12) File Input/Output

  • Data Organization
  • File Operations
  • Opening a File
  • Reading from a File
  • Trouble in Opening a File
  • Closing the File
  • Counting Characters, Tabs, Spaces
  • A File-copy Program
  • Writing to a File
  • File Opening Modes
  • String (line) I/O in Files
  • The Awkward Newline
  • Record I/O inFiles
  • Text Files and Binary Files
  • Record I/O Revisited
  • Database Management
  • Low Level Disk I/O
  • A Low Level File-copy Program
  • I/O Under Windows

13) More Issues in Input/output

  • Using argc and argv
  • Detecting Errors in Reading/Writing
  • Explanation
  • Standard I/O Devices
  • I/O Redirection
  • Redirecting the Output
  • Redirecting the Input & Both Ways at Once

14) Operations on Bits

  • Binay System & Bitwise Operators
  • Bitwise AND Operator
  • Bitwise OR Operator
  • Bitwise XOR Operator
  • One's Complement Operator
  • Shift Operator
  • The showbits( ) Function

15) Miscellaneous Features

  • Enumerated Data Type and its uses
  • Understanding with a Program
  • Renaming Data Types with typedef
  • Typecasting
  • Bit Fields
  • Pointers to Functions
  • Functions Returning Pointers
  • Functions with Variable Number of Arguments
  • Unions & Union of Structure

16) Under Windows 535

  • Uses of Windows
  • Integers
  • The Use of typedef
  • Pointers in the 32-bit World
  • Memory Management & Device Access
  • DOS Programming Model
  • Windows Programming Model
  • Event Driven Model & Windows programming
  • The First Windows Program
  • Hungarian Notation

17) Windows Programming

  • The Role of a Message Box
  • Here Comes the windows
  • More Windows
  • A Real-World Window
  • Creation and Displaying of Window
  • Interaction with Window
  • Reacting to Messages
  • Program Instances

18) Graphics under Windows

  • Graphics fundamentals
  • Device Independent Drawing
  • Hello Windows program
  • Drawing Shapes
  • Types of Pens
  • Types of Brushes
  • Code and Resources
  • Freehand Drawing, the Paintbrush Style
  • Capturing the Mouse
  • Device Context, a Closer Look
  • Displaying a Bitmap
  • Animation at Work
  • WM_CREATE and On Create( )
  • WM_TIMER and On Timer( )
  • Points to remember

19) Interaction with Hardware

  • Hardware Interaction
  • Hardware Interaction, DOS Perspective
  • Hardware Interaction, Windows Perspective
  • Communication with Storage Devices
  • The Read Sector( ) Function
  • Accessing Other Storage Devices
  • Communication with Keyboard
  • Dynamic Linking
  • Windows Hooks
  • Caps Locked, Permanently
  • Mangling Keys
  • Key Logger

20) Under Linux

  • What is Linux
  • C Programming Under Linux
  • The ‘Hello Linux’ Program
  • Processes
  • Parent and Child Processes
  • More Processes
  • Zombies and Orphans

21) More Linux Programming

  • Communication using Signals
  • Handling Multiple Signals
  • Registering a Common Handler
  • Blocking Signals
  • Event Driven Programming

22) Memory Mapping

  • Introduction to Memory Map
  • Memory Organization
  • Segmentation
  • Loading OS & Booting Process
  • The resident and transient memory area
  • Program memory area at run time
  • Memory representation of data & function objects

23) C Traps & Pitfall

  • Introduction
  • Lexical pitfalls
  • Exceptions, String & characters
  • Understanding Declaration
  • Exceptions in Operators' precedence
  • Use of Semicolons
  • The Switch statement
  • Calling functions
  • The Dangling else problem
  • Linkages
  • External Types
  • Expression evaluation sequence
  • Issues related to actual parameters
  • Eshew Synecdoche
  • Library Function
  • Preprocessor
  • Portability pitfalls
  • Signed & Unsigned characters
  • Random numbers
  • Portability problems