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KLiC C++ Programming

Intro to OOP

  • The Beginning
  • Structured Programming
  • Object Oriented Programing
  • Characteristics of Object Oriented Programing

Grad Function Prototypes

  • Comments
  • Flexible Declarations
  • Structure, union and enum Syntax
  • Anonymous unions and enums
  • Typecasting
  • Void Pointers
  • The Operator
  • References
  • The Const Qualifier
  • Constructors for Intrinsic Data Types
  • The bool Data Typecasting to C++

Functions

  • Function Prototypes
  • Function Overloading
  • Default Arguments in Functions
  • Operator Overloading
  • Inline Functions
  • Static, virtual and friend Functions

Classes in C++

  • Classes and Constructors
  • Destructors
  • A Complex Class
  • Overloaded Operators Revisited
  • The Pointer
  • Overloading Unary Operators
  • Function Definition Outside The Class
  • Function Definition outside The Class
  • New and delete operators
  • Using new and delete
  • Malloc ( )/free( ) versus new/ delete
  • The Matrix Class
  • Classes, Objects and Memory
  • Structures and Classes

The C++ Free Store

  • Free Store Exhaustion
  • Custom new and delete operators
  • Overloading new/delete in Classes
  • Understanding the sequence
  • Construction at Predetermined Location
  • One Last Issue

Miscellaneous Class Issue

  • Static Class Data
  • Static Member Functions
  • Const and Classes
  • Overloaded Assignment Operator, Copy Constructor
  • Data Conversion
  • Data Conversion between Object of Different Classes

Data Structures through C++

  • Stacks and Queues
  • The Linked List
  • Stacks and Queues Revisited
  • Trees
  • Binary Trees
  • Traversal of a Binary Tree
  • Deletion from a Binary Tree

Inheritance

  • More Inheritance
  • Some More Inheritance
  • Multiple Levels of Inheritance
  • Multiple Inheritance
  • Constructors in Multiple Inheritance
  • A Word of Caution
  • Private Inheritance
  • Protected Inheritance
  • Uninherited Functions
  • Incremental Development

Virtual Functions

  • Pure Virtual Functions
  • Virtual Functions under the Hood
  • Why virtual Functions?
  • Virtual Functions in Derived Classes
  • Object Slicing
  • Virtual Functions and Constructors
  • Destructors and virtual Destructors
  • Virtual Base Classes
  • Putting it All Together

Input / Output in C++

  • The iostream Library
  • The ios Class
  • Manipulators
  • Creating Our Own Manipulators
  • User-defined Manipulators with Arguments
  • Come GUI and…
  • The istream Class
  • The ostream Class
  • The iostream Class
  • The with assign Classes
  • Predefined Stream Objects
  • Outputting Strings
  • A Brief Review
  • File I/O with Streams
  • A Better way
  • A File copy Program
  • File Opening Modes
  • Binary I/O
  • Elementary Database Management
  • Class That Read/Write Themselves
  • Errors during I/O
  • File copy Program Revisited
  • Overloading <>
  • Str streams
  • Automatic Storage Allocation
  • Sending Output to Printer

Advanced Features

  • Classes Within Classes
  • Friend Functions
  • Overloading AND
  • One More Use Of friend Function
  • Friend Classes
  • A Word of Caution
  • Smart Pointers
  • More Smart Pointers
  • Pointers to Members
  • The explicit Keyword
  • The mutable Keyword
  • Namespaces
  • Using A Namespace
  • RTTI
  • When to Use RTTI
  • Typecasting in C++

Templates

  • Function Templates
  • A Template Based Quick Sort
  • Class Templates
  • A Linked List Class Template
  • Tips about List Class Template

Exception Handling

  • Checking Function Return Value
  • setjmp( ) and longjmp( )
  • Exception Handling in C++
  • Exception with Arguments

Case Studies

  • Tic Tac Toe Game
  • Student Management System
  • Student Attendance Management System
  • Event Management System
  • Hangman Game
  • Employee Leave Management System
  • Furniture Business System
  • Society Management System

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